Elite Dangerous: Odyssey’s new settlements promise a potent blend of on-foot and starship combat—but don’t think taking out a town will be as easy as rolling up to the front gates with an Anaconda full of missiles.
Speaking in a Q&A over on Reddit, developer Frontier has gone into detail on the planetside settlements we’ll be exploring when Odyssey touches down later this Spring. From the get, it sounds like these interstellar hamlets will be no pushover—scuppering one question-asker’s plans to rock up with an Orca full of mines.
“Settlement defences are quite potent,” the Frontier staffer responded, the smirk on their face practically bleeding through the text. “Without shutting them off first you may find yourself suddenly without that Orca…”
Besides shooting down tour boats, the post does dive into the nitty-gritty of how settlements work. While yes, you can start gunning down everyone in town, settlements will gradually call in tougher and tougher reinforcements. These aren’t unlimited, mind—stick it out long enough, and you very much can create a ghost town.
“Abandoned” is only one state a settlement can be in, too, with various states telling you whether a town is active, at war, damaged, or caught offline. Deliberately powering down a settlement will let you sneak into restricted areas, while hacking its defences will leave it helpless for your pal’s ill-considered strafing runs.
Elite Dangerous: Odyssey might’ve been delayed, but only briefly. Alpha access will
open shortly, and the rest of us can expect to pop the hatch later this Spring. Sending a probe into Frontier’s space for a preview, Andy Kelly reckons Odyssey has the potential to be “the most dramatic, game-changing Elite Dangerous update yet”.
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