Hardware

‘I feel a lot of affection and affinity towards the PC,’ says Hideo Kojima

'I feel a lot of affection and affinity towards the PC,' says Hideo Kojima

When Death Stranding arrived on PC in 2020 it came with graphical improvements and ultrawide support, made good use of DLSS, ran smoothly, had an impressive photo mode, and came with a string of sidequests involving characters who are such fans of Valve games they collect Half-Life and Portal memorabilia even after an apocalypse. It felt like a PC-ass PC game, and we gave it Game of the Year.

In a recent interview orchestrated by publisher 505 Games, Death Stranding director, designer, and writer Hideo Kojima discussed the reason for making this port, given that several of his previous games have been console-exclusives. 

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