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In Mass Effect: Legendary Edition the first game is a partial remake, the sequels are remasters

In Mass Effect: Legendary Edition the first game is a partial remake, the sequels are remasters

In a developer stream detailing the upcoming Mass Effect: Legendary Edition, BioWare went into some detail on the few changes that have been made to gameplay, and why. They all involve the first game in the series, which makes sense as the first Mass Effect was mostly an RPG, the action wasn’t so slick, and the sequels focused on greatly improving the feel of combat.

So the first Mass Effect game in its Legendary Edition form has received substantial changes to the combat system and UI, with various interfaces overhauled, and things brought in-line with the sequels’ improvements: better aiming, squad controls, team AI, and camera positioning. On the last point, for example, you’d commonly take cover in that game and get a brief view of the interior of Shepard’s skull: no more. Finally, and perhaps most-wanted of all, the handling of the Tonka-like Mako surface vehicle has been overhauled. I always hated the way this thing drove, so good news.

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